This Marks the End of a Period for Xbox Game Pass
Microsoft's gaming subscription service has undergone multiple changes since its debut in 2017, but the most recent shift to the service is by far its most impactful. On October 1st, Microsoft announced a comprehensive restructuring of the subscription tiers and cost structure. the PC-specific tier is discontinued, updated Essential and Premium options are replacing Core and Standard, and cloud streaming is rolling out to more members.
While this appears typical, there's a expensive caveat: the top-tier subscription is receiving a significant increase. It will now cost $30 monthly, up from $20, to gain access to titles available immediately, such as Xbox's suite of in-house games. This feature is not available on the lower-cost options. Considering that Game Pass' biggest appeal has traditionally been its simultaneous new releases, this represents a major shift.
Whether or not it is still worth it for you, it's undeniable a simple fact: The era of Xbox Game Pass being the "unbeatable offer in gaming" is conclusively over.
Placing the Costs into Perspective
Consider the cost historically. At its launch debuted in 2017, a subscription would run you $10 monthly, or $120 per year. This cost would shift as Xbox retooled and grew the included games, but it consistently stayed affordable enough to represent a good deal — especially if you signed up for latest games. Whenever discussions about if Game Pass was a good value took place during the early part of the decade, a person would always do the math and point out that you'd just have to play a couple of big budget games each year to justify the cost of an yearly membership. In 2021, you simply had to play the Halo: Infinite campaign and Forza Horizon 5 to come out even. Presented that way, Game Pass was a no brainer. Provided that you were going to play those games regardless, you came out ahead.
The offer often seemed too good to be true, so it was expected when Xbox entirely revamped the service's pricing model in 2024. The premium tier rose to $20 per month, making it a $240 yearly expense. This decision had reasoning behind it. Xbox had recently purchased Activision Blizzard, which signified that the service would receive an influx of high-profile day one releases like Call of Duty: Black Ops 6. The rise was hard to stomach, but we still referred to a subscription that became cost-effective after 4 premium releases. Plus, there were external titles as well, which added the platform extra benefits. In the current year, a $20 fee would have granted you Clair Obscur: Expedition 33, Blue Prince, and Hollow Knight: Silksong in addition to first-party juggernauts like Avowed and Doom: The Dark Ages.
Updated Tier Change and The Consequences
With the new tier change, the math has slipped out of Xbox's benefit. In order to break even in terms of new releases, you'd now have to play 6 games that retail for $70 each annually to make it worthwhile. (That math hops around a bit if you include the variable pricing in different exclusive titles.) Before, you could feel confident that you'd likely play 2 new games a year, but six? The issue isn't that's a ludicrous quantity of games for a player to complete in a year. Instead, you cannot be sure that the platform will include six games you definitely want to play in a specific year, especially in the wake of Xbox discontinuing highly expected projects like Perfect Dark and Everwild. Under those circumstances, it could be more budget-friendly to go back to purchasing Xbox games separately.
Other Options and Available Perks
There are still some relatively inexpensive tiers that include their own perks. At a monthly cost of $15, you can still get a library of 200+ games and online play through Premium. Members of the Essential tier receive 50+ games, cloud streaming, and computer gaming for $10 each month. These are not raw deals for casual players, but none provides the main major attraction of Game Pass.
An Analogy with MoviePass
Upon analyze the costs, another similarly named subscription service comes to my mind: MoviePass. Back in the 2010s, the movie ticketing app made a huge splash by unveiling an unlimited plan that allowed users to see as many movies as you wanted in theaters with virtually no restrictions. It was a utterly unbelievable deal depending on where you lived. Every single friend I knew in an urban area at the time signed up for it and went to the movies weekly. This was logical; a cinema admission was priced at around $20 at the time, and that's approximately what you were paying a month for MoviePass. Even seeing a couple of films a month was a double savings.
It was obvious it was unsustainable. We perceived that we had discovered a secret that was certainly financially ruining a business that did not realize how much people would utilize the service. Likewise, Game Pass often felt in the past few years; it was too good to be true.
Reality Caught Up with MoviePass
Reality caught up with MoviePass eventually. The all-access option was discontinued, with the platform folding users into a less appealing plan. Perhaps the assumption would be that MoviePass had become so essential to members that they wouldn't want to let go, even if the deal deteriorated anymore. Assuming that was the intention, it was unsuccessful. MoviePass bled subscribers, encountered lawsuits over its methods, and finally shuttered for a period before a low-key relaunch. It made no difference that it was a well-known service for a golden era. A crappy deal is a bad deal.
The Uncomfortable Reality About Entertainment Subscriptions
The hard truth is that nobody needs an leisure membership platform. It's a non-essential luxury in our daily expenses that will be determined by how good of a deal you're obtaining for the cost. Every price hike brings a assumption that supposes the service is an essential enough {piece|